setsraka.blogg.se

Front mission 2 ending english
Front mission 2 ending english







front mission 2 ending english

Five years later, the OCU offers to provide Bangladesh with foreign aid, provided it joins the union. However, the economic boom begins to slow down in 2080, with a loss of foreign investments and pullout of several businesses. During the 1st Huffman Conflict in 2070, Bangladesh's economic growth flourishes with the OCU because of many war factories in the country. The formation of the OCU in the early 21st century led to rapid industrialization of developing countries such as Bangladesh. Set in June 2102, the game's story of takes place in Alordesh (modern-day Bangladesh), a member state for the Oceania Cooperative Union (OCU). The story takes place 12 years after Front Mission 1st. Returning features aside, Front Mission 2 introduces the Network - a pseudo-Internet feature that allows the player to better understand the world of Front Mission through various websites and web pages. Instead of providing basic information on the enemy, briefings allow the player to review battle maps - enemy placements, allied units, and player starting positions can all be seen. Briefings are also retained, and now operate differently. A new addition to the Arena is team matches, in which the player can field more than one wanzer to do battle with an opposing team. The Arena feature returns, which allows players to fight against the AI or against another player for monetary rewards. Missions aside, there are several returning features from Front Mission that are expanded upon Front Mission 2. Armor coating allows a unit to resist certain types of attacks, while flanking improves a unit's chances at hitting an enemy target. Other new features for mission play include armor coating and flanking. Furthermore, the target of an enemy unit is protected entirely from their attack the linked unit is hit by the attack instead during linked battles. As long as the linked units are within an eight-square radius of each other, they can participate in linked battles. For linked actions, only melee weapons and short-range weapons can be used during a linked battle. Up to two units can be linked together to form one "link". Links is a unique ability that allows multiple units to provide defensive support to each other during Enemy Phase battles. When enough Honor Points are accumulated, the aforementioned pilot will learn abilities that provide special benefits or detriments to nearby allied or enemy units one of these abilities is Links. By destroying enemy targets, a unit's pilot can gain Honor Points. In contrast, being surrounded by enemy units will result in statistical disadvantages such as decreased evasion or AP charge. Moving around while allied units are nearby can result in statistical advantages such as increased AP charge or accuracy.

front mission 2 ending english

The Action Points feature ties into a second feature known as Honor. A unit's AP amount and recharge value increases as their pilots gain proficiency levels through destroying enemy targets.

#Front mission 2 ending english full#

At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. Actions such as moving and attacking require a certain amount of AP to use. Action Points (AP) is a feature that dictates how much actions can be done with each unit. There are a number of new main features that are used for mission play in Front Mission 2. įront Mission 2 missions are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. Towards the climax, all three scenarios merge for the remainder of Front Mission 2. After reaching a certain point of the game, control switches over to a different group of characters for the next few missions. A new element of progression in Front Mission 2 involves alternating scenarios between the game's three main characters. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. As the player progresses through the plot, new locations are revealed on the world map. The player travels to locations on a point-and-click world map. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. įront Mission 2 expands on the mechanics found in Front Mission. Front Mission 2 uses 3D models and a moving camera.









Front mission 2 ending english